![]() One player is then selected to draw a ‘black’ card that will either show a question that the other players must answer, such as “What’s fun until it gets weird?”, or a sentence with one or more blank spaces that the other players must fill. Players are each dealt a hand of ‘white’ cards printed with various ‘hilarious’ nouns ranging from the seemingly harmless - like “gladiatorial combat” and “Skeletor” - to the undeniably problematic, such as “beating your wives” and “altar boys”. After all, that is what Cards Against Humanity is all about it’s a game where players challenge each other to say the most controversial things in the name of ‘humour’. If I had, then maybe my giggles would have trailed off in an appropriately awkward fashion and my face would have flared red - as it often does when I worry that I may have said something hurtful. It felt liberating - especially with the addition of alcohol (which was the fashion at the time) - and at no point did I stop and wonder what, exactly, I was laughing at. ![]() I was in my third year of university when I first played Cards Against Humanity and, honestly, I laughed my arse off the entire time.
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